![]() ĭead or Alive was a commercial success, helping Tecmo pull in a profit of 9.2 million dollars in 1996 and saving the company from bankruptcy. Dead or Alive boasts smooth control, crisp polygonal graphics, and an attitude that may enable this game to stand on its own despite its familiar origins." He identified the variety of characters and the danger zones as the game's standout features, and said the tough AI forces players to learn more complex moves and strategies. Upon the game's release in arcades, a Next Generation reviewer commented, "A fighting game that mimics Virtua Fighter 2 in its look and feel to a frightening degree. This version was based on the PlayStation version with an even slight updated gameplay that later expanded for the sequel, Dead or Alive 2. Tecmo also released an upgrade titled Dead or Alive++ for the arcades in Japan which was based on the PlayStation version. This version included two new characters, a different graphics engine, a slightly revamped fighting engine, and new background music. In 1998, Tecmo released Dead or Alive for the PlayStation in all regions. The Saturn conversion uses bitmaps and parallax scrolling in the same fashion as the Saturn version of Virtua Fighter 2. When released for the Saturn, the game sacrificed quality in terms of the character models and used pre-rendered images for background stages. Acclaim intended to bring the Saturn version to the UK, but plans were shelved for unknown reasons. Dead or Alive was instead ported to the Sega Saturn exclusively for the Japanese market in 1997. In comparison to other 3D fighters, such as Tekken (which gained a substantial market base in Japan and North America), DOA introduced a countering system unique to the genre and an added emphasis on speed, as well as a rich graphics engine that lacked many jaggies and incorporated very smooth surfaces.Ī Nintendo 64 port was rumored, but did not come to fruition. Dead or Alive was unveiled alongside Jaleco's Super GT 24h at the February 1996 AOU show as part of Sega's announcement that they were licensing their Model 2 hardware to third-party companies. The original game, which runs on the Sega Model 2 arcade board, the same arcade board that Virtua Fighter 2 ran on, had polygonal modeled backgrounds. All the animations in the game were created using motion capture. This included a stronger an emphasis on being provocative, as Itagaki believed entertainment needed both sexuality and violence to truly be entertainment. Itagaki was a fan of Virtua Fighter, but he wanted Dead or Alive to stand out among the competition. Seeing how popular Sega's Virtua Fighter series was in Japan at the time, the management asked Tomonobu Itagaki to create a game similar to Virtua Fighter. Kasumi eventually defeats and kills Raidou, but her decision to leave the village violates the strict laws of the ninja society, and as a result she becomes a hunted fugitive.ĭuring the mid 1990s, Japanese gaming company Tecmo was in financial trouble. ![]() Zack, a flamboyant African-American kickboxerĪdded in the PlayStation and Arcade++ versions are Kasumi's half-sister Ayane and Tina's father Bass Armstrong.Ī runaway kunoichi known as Kasumi enters the Dead or Alive tournament to seek revenge against her uncle Raidou, who was responsible for crippling her brother Hayate.Tina Armstrong, an American female wrestler.Ryu Hayabusa, a Japanese ninja hero originally from Ninja Gaiden. ![]()
0 Comments
Leave a Reply. |